Strategic Compression
As play progresses, the space of reachable non-terminal states necessarily decreases, forcing convergence toward terminal states.
Derived Properties are not rules, preferences, or design choices. They are structural consequences that arise necessarily when the axioms are satisfied and the game is played optimally.
A finite, deterministic system with forced termination must converge.
As play progresses, the space of reachable non-terminal states necessarily decreases, forcing convergence toward terminal states.
In games with irreversible actions, optimal play requires committing to lines of play that cannot be fully undone.
Optimal play may require entering locally inferior states to avoid globally losing positions.
There exist game states in which the obligation to act constitutes a disadvantage.
Short-term tactical gains and long-term strategic positioning exist in constant tension and must be balanced.
Games naturally divide into opening, midgame, and endgame phases without explicit rules enforcing them.
The right to act, and the timing of actions, function as a consumable strategic resource.
In any finite, deterministic, perfect-information game with forced termination, optimal play produces:
These are not features. They are consequences.